12/2/2023 0 Comments World of warships commander skillsPoor players were opposed and argued "the ship doesnt matter, stop crying" precisely because they dont understand the advantages, dont have the ability to abuse those advantages, and for some reason there is this common theme of remembering exceptional battles and applying that over the general. Same with ships, there was a thread recently about Clan Battles bans specifically the Musashi, all the good players who have experience know the advantages of the Musashi, they have seen what it can do, and they know the data that shows it does well. For example, I dont need CE, SE, or RPF on my DD if the enemy DD will just park in a smoke cloud on the cap and eat a bunch of torps, however if they are a good player its going to be a massive advantage to me if I know their general location, have an HP advantage, or can spot them for my allies while stealthed. When good players are picking skills or ships they are almost always assuming that the enemy will play well. Without the player skill, a fully built OP ship won’t be that great, but if you as a player know what you’re doing you can work around the lack of commander skills/upgrades/flags.Ĭaptain skills give big advantages to people that know what they are doing.īy and large people that dismiss the advantages that skills and ships have with "skill trumps all" are poor players using bad logic. Player skill and ability are definitely the most important aspects of being able to play a ship well. Once I realized I didn’t have a commander in the game I did play a little more cautiously and passively than I would have otherwise, but I was still able to make both ships work.Ĭommander skills/modules/etc are nice bonuses and upgrades, but they’re just that - bonuses. Granted they were t5/6 ships and in divisions, but the t5 ships were still Murmansk and Marblehead and I did well in both. There were a few times early on in the rework patch where I put a commander onto a ship but it was missing in the battle itself (whether it was a bug with the actual patch or just the division ‘ready’ code) and both times I still did well without any skills. However skill out trumps any commander skill. Much better to balance something than not have it at all, in my opinion!ĭepends on the ship and tier your playing. So yes of course, when certain skills don't work as well as they need to OR if said skill works too well, then balancing is needed, yes. Do you want more range on your secondaries? Do you want to be seen less often? Do you want to take less damage from fires? Do you want to deal more AP damage? Do you want to be more accurate? Modules and Captain Skills allow this customization, which is FUN! And that's what World of Warships need to be. Ultimately, the point of captain skills (and modules, to be fair) is to add variety to ship builds. They can give an edge to a same skill level player. While none of these will make a poor player into a great player. Utility - extra consumables, enemy or torp detection, AA Survival - shortening flooding and fires, accelerating repairs, additional heals All things being equal though, yes the captain skills help give you an edge.ĭPM Boosts - there are many skills that help sone ships boost DPM by 5%,10%, 19.9% The skill of the player is far greater influence than captain skills.
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